Ouin bin avec de la lecture on comprend des choses.

“To eliminate interstitial loading during active gameplay, MHW loads the entire level into memory. In addition to managing assets loaded into memory, it keeps track of monster interactions, health status, environment/object changes, manages LOD & object culling, calculates collision detection and physics simulation, and tons of other background telemetry stuff that you don’t see yet requires CPU cycle. This is in addition to supporting any GPU rendering tasks.”

The engine itself is optimised for x86 CPUs and is highly scalable. The game should spread load well across multiple cores and threads, meaning those with a newer 8th Gen Intel CPUs or Ryzen 5/7 should be fine. However, those running something older might struggle at points.

Lol, sa fait de la tâche pour le CPU sa monsieur